GAME451
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GAME451 - Game Development
Course Description
This course provides a comprehensive survey of video game production practices. Students work on game development assignments for presentation in a professional portfolio. The course topics include: collaborative technologies, software design patterns for games, spatial transformations, and technical considerations surrounding game art, such as authoring sprites, 3D models, animations, texture mapping, and writing shaders. Students will be given periodic assignments that reinforce lessons from class.
Min Units
3
Max Units
3
Repeatable for Credit
No
Grading Basis
GRD - Regular Grades A, B, C, D, E
Career
Undergraduate
Course Attributes
SEA - CE (Creative Expression), SEC - INC (Innovation and Creativity)
Enrollment Requirements
017582
May be convened with
INFO551
Name
Lecture
Workload Hours
3
Optional Component
No
Typically Offered Main Campus
Fall, Spring
Typically Offered Distance Campus
Not Offered
Typically Offered UA Online Campus
Not Offered
Typically Offered Phoenix Campus
Not Offered
Typically Offered South Campus
Not Offered
Typically Offered Community Campus
Not Offered