INFO552

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INFO552 - Advanced Game Development

School of Information Graduate UA - UA General

Course Description

Game development is a vast field with many advanced concepts. This course aims to teach students concepts, techniques, and mechanisms in Unity, such as event-driven programming, serialization, editor programming, shaders, and postprocessing effects. The students are expected to have fundamental game development knowledge in Unity and C#. The course is heavily hands-on and project-oriented. Students will implement the covered concepts on small-scale Unity projects using C#. At the end of the course, students will have gained advanced game development skills that can be applied to future jobs or self-development.

Min Units

3

Max Units

3

Repeatable for Credit

No

Grading Basis

GRD - Regular Grades A, B, C, D, E

Career

Graduate

Enrollment Requirements

018758

May be convened with

GAME452

Name

Lecture

Workload Hours

3

Optional Component

No

Typically Offered Main Campus

Spring

Typically Offered UA Online Campus

Spring