GAME462
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GAME462 - 3D Modeling for Games
Course Description
3D modeling is a vital component of game design and development. In this course, students will learn the foundations of 3D modeling as applied to interactive video games. Essential techniques for creating and optimizing 3D assets will be covered, such as polygonal modeling and texture mapping. Emphasis will be placed on optimizing 3D models for performance and visual fidelity for real-time rendering in interactive video games and applications.
Min Units
3
Max Units
3
Repeatable for Credit
No
Grading Basis
GRD - Regular Grades A, B, C, D, E
Career
Undergraduate
Enrollment Requirements
019513
May be convened with
GAME562
Name
Lecture
Workload Hours
3
Optional Component
No
Typically Offered Main Campus
Fall
Typically Offered Distance Campus
Not Offered
Typically Offered UA Online Campus
Not Offered
Typically Offered Phoenix Campus
Not Offered
Typically Offered South Campus
Not Offered
Typically Offered Community Campus
Not Offered