GAME462

Download as PDF

GAME462 - 3D Modeling for Games

College of Information Science Undergraduate UA - UA General

Course Description

3D modeling is a vital component of game design and development. In this course, students will learn the foundations of 3D modeling as applied to interactive video games. Essential techniques for creating and optimizing 3D assets will be covered, such as polygonal modeling and texture mapping. Emphasis will be placed on optimizing 3D models for performance and visual fidelity for real-time rendering in interactive video games and applications.

Min Units

3

Max Units

3

Repeatable for Credit

No

Grading Basis

GRD - Regular Grades A, B, C, D, E

Career

Undergraduate

Enrollment Requirements

019513

May be convened with

GAME562

Name

Lecture

Workload Hours

3

Optional Component

No

Typically Offered Main Campus

Fall

Typically Offered Distance Campus

Not Offered

Typically Offered UA Online Campus

Not Offered

Typically Offered Phoenix Campus

Not Offered

Typically Offered South Campus

Not Offered

Typically Offered Community Campus

Not Offered