ESPTMINU - eSports
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Program Type
Undergraduate Minor
College
College of Information Science
Career
Undergraduate
Program Description
This minor provides students a general understanding of eSport industries, gaming communities, and the social issues related to gaming for sport. Students will learn about recent gaming trends in society and related employment trajectories possible in eSports. Education opportunities relating to gaming, implications of emerging eSports, and societal impact of these trends is paramount for students.
Learning Outcomes
- Students will demonstrate knowledge of users' needs and rights, such as identifying target user groups for games, PR tools and platforms, analytics and metric tools, play testing and evaluation, monetization, models, information, protection, game related permissions on different ethical competence, professional ethics, quality steering, assurance, monitoring and social media utilization.
- Students will exhibit understanding of human behavior in serious and recreational games, the impact of gaming on individuals across contexts, and the implications tied to gamification in society. Concepts: Real-world application, reflexivity, cultural norms and values, game processes used for training, teaching, and aiding people. Competencies: Ability to analyze human behavior in the context of serious game development, deployment and evaluation, in a manner that requires critical thinking. Demonstrate awareness of how gamification can benefit people in diverse contexts.
- Students will exhibit understanding of human behavior in serious and recreational games, the impact of gaming on individuals across contexts, and the implications tied to gamification in society. Concepts: Real-world application, reflexivity, cultural norms and values, game processes used for training, teaching, and aiding people. Competencies: Ability to analyze human behavior in the context of serious game development, deployment and evaluation, in a manner that requires critical thinking. Demonstrate awareness of how gamification can benefit people in diverse contexts.