GMBVBA - Game Design

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Information ScienceCollege of Information ScienceBA - Bachelor of Arts

Program Type

Bachelor of Arts

College

College of Information Science

Career

Undergraduate

Program Description

Students explore the expansive landscape of game design and its transformative role in contemporary society, examining how games and gamified systems shape culture, communication, and human behavior while mastering the fundamentals of interactive media design, narrative development, and audio-visual technologies. Students build creative and technical skills without requiring extensive programming backgrounds. The interdisciplinary curriculum encompasses courses in game mechanics and systems design, interactive storytelling and world-building, player experience and engagement strategies, and the social and cultural dimensions of gaming communities. Graduates are prepared for careers in game design, user experience design for interactive media, narrative design for games and interactive experiences, gamification strategy and consulting, esports community management, and social impact game development.

Learning Outcomes

- Students will demonstrate understanding of the use of information and communication technologies and the implications of such use, for example: scientific and social uses of information and social, cultural and economic implications of the digital life and culture.
- Students will demonstrate facility using basic research methods, for example: research design, statistic and analysis; organization, identification, and location of data and information including open and closed access sources; and/or presentation of findings in oral, written and multi-media form, including proper use of and citation of sources.
- Students will acquire the skills, knowledge and self-understanding to communicate with and effectively work and interact across cultures and with diverse people and groups.
- Students will demonstrate knowledge of career and further education options and opportunities open to them relative to their plan of study and will set goals and make plans beyond their expected graduation.
- Students will be able to recognize and analyses ethical and policy concerns raised by new technologies and will be able to apply ethical thinking to real world cases and craft effective solutions.
- Students will be able to identify and apply professional ethics and standards relevant to their career to aspirations.
- Students will demonstrate knowledge of users' needs and rights, such as identifying target user groups for games, PR tools and platforms, analytics and metric tools, play testing and evaluation, monetization, models, information, protection, game related permissions on different ethical competence, professional ethics, quality steering, assurance, monitoring and social media utilization.
- Students will demonstrate the ability to design a game for various purposes, such as education, health and well-being, training and entertainment by incorporating best-practices related to gamification in all stages including challenges and fun factor, balancing, level design, scoring and progression, user interface, interaction mechanics, narration, functionality, usability and playability.
- Students will exhibit understanding of and skills related to varied approaches, tools, systems, platforms, devices, processes and their effective utilization for game development that are well established and currently used in the games industry.